Month: December 2019

WoW Monk Talent Tree

Level 15

  • Celerity – Allows you to Roll and Chi Torpedo more often, increases your maximum number of charges by one and reduces the cooldown by five seconds. While Chi Torpedo is L90, roll is L5 and it looks like a nice way of getting out of harm’s way and chasing down a target. Being able to do it more often is great, but I wonder if its movement speed is affected by movement slows? I can see myself rolling a lot in PVP, but that’s also where you’re most likely to have a slow placed on you. So depending on the distance and speed, this could be very nice, or merely average.
  • Tiger’s Lust – Instantly clears the target of any movement impairing effects and increases movement speed by 70% for six seconds. As a means of dropping snares this is very nice for PVP, but it’s on a 30 second cooldown. Combined with a trinket this could be a life-saver, not to mention it says ‘target’, the implication being you can use it on others? If so, this adds immensely to its usefulness.
  • Momentum – Every time you Roll or Chi Torpedo, your movement speed is increased by 25% for 10 seconds. Stacks up to two times. I like this talent, I like it a lot. With all the rolling I intend to do in and out of combat, I can see double-rolling being used very often and a 50% speed increase will be a great boon in chasing down other players in PVP. However, the issue of being slowed by players again raises its head. In a BG where you’re less likely to be focused and can use it to run away (with a flag) or ambush people, it seems great, but in an arena when you’re being focused? Perhaps not as good. I also forsee using this ability when running between goals in PVE, and cutting some time out before getting a mount or just between mobs in semi-close proximity. I very well may take this to begin with.

Level 30

  • Chi Wave – A damaging or healing wave that bounces around five targets within 20 yards that gives preferential treatment to more injured allies. This is only on an eight second cooldown and could be nice boon to healing or damage if you like to fight groups of mobs or players. In dungeons this might be very nice due to the propensity to multi-pull and in some battlegrounds where everyone just dog-piles onto one another. I can see this being useful in all three specs, but if you prefer to fight mobs one-on-one, then maybe this isn’t for you.
  • Zen Sphere – This ability creates a sphere above the target that heals them every 2 seconds and puts a small DoT on one target within 10 yards. If you cast it again while it’s active, it detonates, causing a one-time heal to hit everyone nearby and a one-time nuke of sorts to damage enemies. This has no cooldown, but requires two chi per cast, so it would cost four to detonate, which I feel is the best part of this ability if you’re not the Mistweaver spec. It could be useful, likeChi Wave, against groups of enemies in both PVE and PVP, and as a back-up HoT if you choose not to detonate it. Its different uses are situational, but I’d only be inclined to pick it were I the healer.
  • Chi Burst – This talent summons a wave that does decent damage to any foes caught in its path and heals any allies caught. It’s got no cooldown, but has a one second cast, so it’s open to interrupts and requires two chi to use. Still, against a groups of enemies I really like this talent for burst damage and in a pinch it will make for a good little group heal. At this level I think this will be my first choice.

Level 45

  • Power Strikes – Your jab generates an extra chi once every 20 seconds and if you have full chi then you get a chi sphere. Chi is very important for both healing and DPS burst, so being able to get chi more quickly is good in all combat situations. This has nice synergy with all the previous two chi abilities from L30, so you could jab with no chi, get two, then use the AOE ability. This seems like a nice DPS talent.
  • Ascension – Increases the maximum amount of chi you can get by one. This is helpful if you want to set up bursts of damage or healing more easily by saving up your chi then striking at the right moment. It’s less flashy than the other talents, but has a lot of utility.
  • Chi Brew – Instantly restores all of your chi. Like the previous talent this is nice for setting up bursts where you deplete your chi then max it out to deplete it again for good damage or healing. Like all of these talents, it improves overall chi generation, but is better for burst than Ascension, which is good for setting something up. Power Strikes is good for more sustained chi generation and since I lean toward DPS, I would probably pick Power Strikes at first.

Level 60

  • Deadly Reach – This gives your melee range incapacitate a 40 yard range. This could be used as good ranged CC or to fix a target in PVP before you get too close. It might also provoke an early trinket so my feeling is, its best use is in soloing if you get adds, and in PVP, especially arenas.
  • Charging Ox Wave – This creates a 30 yard wave that stuns anyone it hits for three seconds. It’s on a one minute cooldown, but could be very helpful in a BG to help a flag carrier escape or before rushing in with your AOEs. It might save a group in a pinch during a dungeon, but my feeling is it’s best used in PVP. It’s also a nice interrupt to go with a monk’s other interrupt and it’s never a bad thing to have two–especially one with such range.
  • Leg Sweep – You knock down all enemies within five yards and stun them for five seconds. I think this stun has more uses than the previous one simply because you’ll frequently find yourself surrounded in both PVP and PVE. It’s also five seconds instead of only three, and it’s on a 25 second cooldown. Again, it’s another interrupt but with its longer stun, you could more easily take advantage of it to deal damage or flee. For me this is the best talent of this block, especially in PVP and dungeons. Unless this is nerfed, I can’t see past this right now.

Level 75

  • Healing Elixirs – Every time you use a brew or tea you’re healed for 10% of your health; this can only occur once every 15 seconds. This strikes me as a good survival talent, so is probably best for Brewmasters and Mistweavers. Having said that, Windwalkers could use more survival now and then, and this could definitely provide some good self-healing in a difficult fight.
  • Dampen Harm – This halves the damage of the next three attacks within the next 45 seconds if they would hit you for greater than 10% of your health. It’s on a 90 second cooldown and looks very much like a Brewmaster talent to me, although any of the specs could use something like this in the face of burst damage. It could save your life at just the right moment.
  • Diffuse Magic – This reduces spell damage taken by 90% for six seconds, clears any effects on you and puts them on your opponent instead. Magical onslaughts and debilitating spells are extremely prevalent right now, and I believe this could turn the tables on a Mage, Warlock or Priest very easily. This could definitely save your life a lot, but its use seems to be for PVP mainly. I would definitely take this because it’s an excellent trick to have in your arsenal against spellcasters.

Level 90

  • Rushing Jade Wind – This ability summons a AOE damaging tornade that travels 30 yards, and it increase your spinning crane kick damage by 30%, and your movement speed while using the kick by 100%. It’s also only on a 30 second cooldown. This is a very synergistic AOE ability and would be great in dungeons and BGs. It also seems immensely cool to throw out a tornado then rush in with a spinning kick. This is a great Windwalker talent and would be good for generating hate as a Brewmaster, but my feeling is it’s not that great for Mistweavers. It could easily break CCs, but in terms of damage potential this looks very nice and extremely fun.
  • Invoke Xuen, the White Tiger – This talent summons a white tiger ally for 45 seconds to fight your primary target. The tiger also throws out lightning bolts every six seconds which hit up to three targets. However, it’s on a three minute cooldown, so this talent looks like it would be good for setting up burst with your other abilities. It could also provide some sustained pressure for its duration if you’re CC’d, but that’s mainly a PVP thing. This would be good in BGs, better in arenas, but most helpful in dungeons against multiple foes.
  • Chi Torpedo – This replaces Roll and damages foes or heals allies in your path. Both these components make it good for Mistweavers and Windwalkers because it’s a heal/damage and an escape. The cooldown is short and it would be great against groups of enemies in PVE and PVP. Also, since arenas often involve lots of chasing, this seems great for all specs. This looks very nice, even though it’s the least spectacular. Also, I’m a real sucker for those speedy flying kicks offered by Rushing Jade Wind.


Independent Women in Video Games

Faith Connors (Mirror’s Edge)

Quote: “The authorities said the changes, the monitoring, banning and regulations, were for the greater good. But good, isn’t the same as right”

Not only is she a free-running expert, she’s a tattoo-wearing, independent woman who jumps off of buildings for fun. To rebel against the totalitarian regime of her city, she joined the Runners, an illegal underground courier group who operate independently without the intrusion of governmental surveillance. Beauty, brains, and passion.

Jill Valentine (Resident Evil Series)

Quote: “It’s true that once the wheels of justice begin to turn, nothing can stop them… nothing. It was Raccoon City’s last chance… and MY last chance. My last escape…”

Special Agents are sworn to secrecy and for good reason. Jill Valentine has witnessed a multitude of government secrets over the years ranging from covert research facilities to genetic mutants. Despite the multiple zombie outbreaks, she managed survive and destroy the most menacing creatures in her path and with limited ammo mind you.

Sheik/Princess Zelda (The Legend of Zelda Series)

Quote: “Time passes, people move… Like a river’s flow, it never ends… A childish mind will turn to noble ambition… Young love will become deep affection… The clear water’s surface reflects growth…”

With exception to Kitana from the Mortal Kombat series, princesses aren’t typically the toughest characters on the block. Princess Zelda fulfills this traditional role with an insufferable habit of getting kidnapped over and over again. In her usual form, she possesses the Triforce power of wisdom…yawn. As her alter ego Sheik, she takes on an entirely different persona becoming proactive, determined, and… a great harp player.

Jack (Mass Effect 2)

Quote: “Turns out, mess with someone’s head enough, you can turn a scared little kid into an all powerful bitch.”

Jack, also known as “Subject Zero”, is a notorious criminal whose crimes include piracy, kidnapping, vandalism and murder. As a biotic, she has immense power allowing her to tear enemies apart and lift foes and objects from a distance. Jack exudes a tough exterior but under the surface, is still haunted by her troubling past. I wouldn’t say that to her face though that’s for sure.

Samus Aran (Metroid Series)

Quote: “My past is not a memory. It’s a force at my back. It pushes and steers. I may not always like where it leads me, but like any story, the past needs resolution. What’s past is prologue.”

Samus shocked the world in 1986 when unsuspecting gamers discovered that the infamous bounty hunter and protagonist of Metroid was in fact a female. As one of the world’s most loved video game heroines, her gender in no way hindered her from a lifelong career battling space pirates, clashing with extraterrestrial parasites, and exploring hostile, unfamiliar worlds. Not to mention that she owns an arsenal of lasers, rockets, gadgets and weaponry that make her formidable against any opponent.

Tomb Raider

As the story goes, Lara Croft and her colleagues and friends are after the lost kingdom of a Japanese princess. Their vessel reaches the dreaded Dragon’s Triangle and eventually becomes shipwrecked on this mysterious island. Throughout the campaign you’ll be searching for your friends and ahem, raiding tombs. Without giving too much away, you’ll find that the island holds as many secrets as you would suspect. Also, the weather is always terrible.

I felt the story was generally predictable but thoroughly enjoyable. Of course all the plat-forming around the jungle and mountains reminded me of Nathan Drake in Uncharted 3 but at times it actually felt better. The way the designers handled weapon and tool upgrades is reminiscent of Arkham City. You’ll see something familiar yet different in the environment but you’ll have to progress through the game in order to reach that objective. For example, you’ll notice a gathering of rope against a craggy wall, but you’ll have to wait until you get a pulley in order to have enough strength and power to topple the foundation. It’s pretty interesting and it takes the best things of Uncharted and the Arkhamgames and perfects them, which is an impressive feat.

While playing the game, you’re going to be attached to the character of Lara Croft. Sure, she’s an incredibly beautiful gaming goddess in this game but that’s not what I mean. What I mean is that you’re genuinely rooting for her. In the beginning of the story Lara takes her first life. She’s not Master Chief; you actually feel the weight of ending a bad guy’s terrible bad guy life. The storytelling in this instance was moving and believable. Weirdly enough, shortly after she kills her first bad guy, she’s moving around and killing guys left and right. It was a hiccup to pace the game a little bit more but only a minor gripe.

Once the shooting and killing bad guys does take place, it’s absolutely refined. It feels terrific to use Lara’s bow and arrow and take out baddies silently throughout the island. I was a little bit worried that once you pick up your first firearm it would replace the bow but luckily, every gun and tool at Lara’s disposal is varied enough that you’ll be switching back and forth as a change of pace.

Another aspect where Tomb Raider excels is the upgrade feature. As you’re killing, hunting, and discovering things around the island you’ll be gaining experience. As you’d expect, you can level up and put these points into a sort of talent tree. You’ll unlock new moves to counter enemies and find it easier to discover clues to puzzles. My favorite aspect of the upgrade mechanics was that as you loot bodies and find little crates you’ll discover salvage. You can take the salvage and upgrade your weapons and tools. By the end of the game my Assault Rifle was a death cannon. You’ll be thrown so many enemy encounters and boss fights you’ll never feel overpowered.

At times the game can be difficult with some aspects to puzzles and certain boss encounters but it’s never mind-punishing like the original Ninja Gaiden. You’ll feel like an accomplished bad ass, whether swinging around on ropes or slaying ancient enemies. This game makes you feel rewarded. Which is a pleasant surprise considering how easy games are nowadays.

If there is one lackluster feature in this game it has to be the multiplayer. It’s just your standard run-of-the-mill death match, and team objective game types. I played it for a while and I was mildly entertained at most. This game won’t be pulling anyone away from Halo 4 or Black Ops 2. With such a good single-player it was a shame that the multiplayer was bland. Just think of the multiplayer as a bonus feature.

Zip Zap Zoom

Racing games are divided into categories like dirt racing, death racing, motoracing, dirt and burn racing, bike championships, skiing competitions etc. People addicted to these games get excited the moment they see tracks and highways. Even if it is only a simulation, driving on these roads and tracks at a very high speed gives the player a sense of freedom and thrill. This feeling stays with them for a long time, even after they have logged out.

Not only are these games entertaining, they also help the players to be become more alert and teach them how to react favorably to situations in everyday life. This makes them better drivers on the roads in real life. Of all the ones currently available, car games, especially on 3D, have the most appeal. They make the player feel every bump, every curve and all the ups and downs of the road. They might even have obstacles placed on the tracks, which can cause the player to take a diversion at a very high speed.

Some of these 3D games make the player drive a vehicle at extreme speed so that he is able to go to a safe place within a specific time. Others make the driver learn to drive and park an 18-wheeler to get the license. In some, the player has to drive and control a car without brakes while other versions let the player enjoy an extremely high speed ride and tests the player’s control of the vehicle.

The only way to succeed in these car games, and to move from one level to another is to successfully control the car while at the same time maintaining a speed high enough to get to the first position. It takes skill and a lot of practice, thereby giving the players reason to continue playing these games virtually non-stop.

Battlefield 3 Strategies

One of the most important features of the game is that you must play your class properly. You cannot expect to be a medic and run around racking up kills by yourself, you will have to help heal your teammates and learn to work together in order to accomplish the goals of the map. Battlefield 3 has set the standard in first person shooter games, and with it comes the requirement to actually play your class properly, or you and your teammates will die quickly. So for example. if you are an engineer, be sure you are repairing tanks and shooting enemy planes and helicopters out of the sky.

Another important aspect is the controls of the game. Some people prefer an inverted airplane style play so that when you pull down on the control stick, the view looks up, or if you push up on the control stick, the player view looks down. Be sure you try out both methods to see what best suits your style of game play. You may be surprised at your findings.

An excellent way for you to get some extra kills is to change up your game play style. For example, I found that when you come face to face with another player, instead of moving back and forth from side to side trying to avoid their gun fire, immediately drop into the prone position and aim for the head. This type of tactic works very well because most people are not used to facing an enemy who does this and gives you that extra bit of time to get your head shot in while they are confused. Ultimately this second of time will be a huge advantage for you. Try it and see for yourself.

What I would consider the most important Battlefield 3 strategy would be to get yourself a good strategy and tips guide. This will greatly improve your game as well as your experience. There are many types of guides out there, I personally prefer a guide that offers HD videos so that you can see exactly what tip or techniques is being described. There is no better way to learn than to watch someone else do exactly what they are describing on video for you to watch and imitate.

Skyrim Walkthrough

Please refer to your Skyrim Walkthrough Guide for pertinent information. Since the sword is two-handed, you can’t use a shield therefore rendering your shield perks useless. Rather than wasting those perks think about which weapons you want to use (Two-Handed, One- Handed, Archery) and which armor type you desire to wear (Heavy Armor, Light Armor). This is crucial in the game Elder Scrolls V: Skyrim. A Skyrim Walthrough Guide will help you understand even further. Thieves Guild equipment is light Armor while Daedric Armor is a heavy Armor. Choosing light armor from the start would allow you to be proficient in Thieves Guild equipment if you desired to pursue a life of thievery. If you desire it would be wise to pick a race that supports the skills you will use the most. For instance, you like using the bow. The three classes that offer a starting bonus in Archery are the Bosmer, Khajit, and Redguard. (refer to a Skyrim Walkthrough Guide) The only thing that you also want to use is powerful destruction spells. Fitting the qualifications you have set, the Redguard would provide a substantial bonus for both skills. Planning your character from the start will greatly improve his/her strengths being that there is a limited number of perks (there is not enough perks for each perk slot). PREPARATION IS KEY and having a Skyrim Wwalkthrough Guide will give you further understanding.

From the start of the game your character begins leveling each and every skill that you use. Rather than blindly playing the game and completing the main quest line, why don’t you multi task and Level your skills at an increased rate? The first three standing stones you will find will increase the rate of experience you gain. You may only choose one but a 20% increase to your magic, stealth, or combat skills will be applied. This way an hour of random dungeon plundering will level you up 20% faster than normal! And even yet you can sleep in a rented bed and receive the “well-rested” bonus, granting a 10% increase to ALL skill leveling. That’s an overall 30% increase. So don’t waste hours trying to progress your character. Instead, think ahead and level up twice as fast and find you an Elder Scrolls V: Skyrim Walkthrough Guide that will benefit your game progress and further your education. Note, the more you know the better you will be.