On your journey, as main protagonist Jason Brody, your main objective is to rescue your other rich friends from a psychotic pirate named Vaas. Vaas, by the way, is one of the most engrossing antagonists I’ve come across in a game. He pretty much steals the show, just as the Joker has done in the Batman Arkham games. In time, this journey turns into much, much more; and almost spiritual path of reckoning. Upon investigating portions of the island, Jason comes across the Rakyat tribe, who offer Jason guidance. Through various trials and accomplishments, you can level up on your journey by acquiring tattoos… thereby becoming a true hunter.
In essence, the meat of Far Cry 3 is liberating enemy outposts. By defeating all enemies in these areas, they are turned into safe zones allowing you to upgrade, fill up on ammo, acquire side missions, etc. Outposts can begin fairly easy… see bad guy and shoot. Later, however, stealth can be key. It is imperative to locate an outposts alarm system and deactivate it; otherwise, the enemies will sound the alarm calling in for reinforcements and ruining your day. Or, you could shoot a tiger cage, thereby releasing the animal to attack the enemies while you go in and shut down the alarm. Just be aware that the tiger or any other animal has no problem attacking you in the process. Another key component is to locate, climb, and activate radio towers (18 in all). By doing so, more of the world’s map opens up to Jason, allowing for further clues of his missions and areas he needs to go.
Early on, many compared Far Cry 3 as a Skyrim with guns. While the game doesn’t necessarily go into the 100 hour arena; it can take upwards of 30 hours to complete most portions of the game. When you add in hunting animals, side missions, discovering various plant life to make medicinal syringes, playing poker (a fun sidetrack by the way), time goes by quickly.