• Shot Placement: There’s a very common misconception out there that you should always be aiming for your opponent’s head and that they will die faster when your shot grouping is focused above the shoulders. This is only partially true. When your opponents shield has yet to “pop”, it does not matter where your shots are placed. You could hit your opponent in the pinky finger and it will do the same amount of damage as a shot to the center of his facemask will do. However, once the shield pops, then the head is key. One shot with the DMR, Pistol, or a couple of bullets with any weapon really will finish them off. So, the idea is to initially aim for the largest target there is, the chest. This way, once the shield pops, it’s an easy shot to the head and you’re off to the next victim.
  • Use Your Armor Well and Use it Often: There are a few maps where a certain armor type offers a real strategic advantage over the other armor types. For example, Sword Base. I always use the Jet Pack here. I started doing it, because I like to get to the shotgun first after initial spawn, and I get it in virtually every game on Sword Base. Also, you can move from level to level very easily with the Jet Pack and often have wide open grenade possibilities. What is most important is that you are comfortable with the armor ability you are using. Often, there is no real advantage from one armor type to another. It’s really about how you use it and that you use it. Armor is far too important a tool to be sitting in the box. Lastly, where there may be no obvious advantage from one armor type to another. A chosen armor type on the wrong map can be a disadvantage. For example, on most indoor maps, the Jet Pack can be fairly useless. These maps are more catered to the fast (Sprint), furious (Armor Lock) and the cunning (Hologram/Active Camo).
  • Situational Weapons: Don’t bring a knife to a gun fight, but most definitely do bring a knife to a dark room filled with opponents. Always pay attention that you are bringing the right weapon to the right situation. For example, if your running with the DMR and the Assault Rifle, have your DMR as primary for areas of long sight lines, but when you are heading into close quarters, switch to the Assault Rifle. Watch where you are and where you are going. If you are heading out into open space, get that DMR ready. Also, know which grenade you have active. If you are heading into a room, or into blind corners, have the Plasma Grenade active and be ready to stick the next croucher. And with open areas, the Frag Grenade is a better option where bounce shots and bank shots are more effective.