During your play through, you’ll encounter Declassified objectives. These are optional choices you’ll be deciding between that will make the missions even harder. The extra objectives are challenging but never impossible. In fact, I suggest doing all of them to make the game just a tad bit more exciting. For instance, I had to use only pistols during one of the game’s more difficult sequences. Another one blasts you with a sandstorm. They’re fun, and unpredictable to say the least.
This game also has a significant bad guy but he’s woefully underused. A big bad locust that continually pops up to bug Kilo squad- you have to ask yourself why this guy is so special. Not to spoil anything but the ending in Judgement feels completely underwhelming.
Once you finish the eight hour single-player experience, you’ll have access to another short series of missions called “Aftermath” that take place during the Gears of War 3 story line. It’s pretty cool to see just where Baird and Cole went when Marcus and Dom were engaging other locusts around the planet. The character skins actually look different than in Judgment because “Aftermath” takes place in the bleak future. It was a nice touch and showed that developer People can Fly actually paid attention to continuity.
Gears of War is a hectic third-person cover-based shooter. Throughout the years and sequels, EPIC games has perfected the gameplay of its gory shooter. Snapping a perfect active reload in your rifle is still one of the most satisfying moments in gaming. That being said, there haven’t been a whole lot of gameplay changes from Gears of War 3 to Judgment and this is both a good thing and a bad thing. Nothing is more frustrating than needing to be revived by your teammates and finding them bumbling, doing anything but saving your life. It’s unfortunate to rely on your AI companions for help; if you’re playing through the more advanced difficulties you’ll need your online backup.
A new feature they have in Gears of War: Judgement is the prize boxes. As you continually level up and complete certain ribbons and achievements the game will reward you with these prize boxes that you’ll open up in the main menu. They’re random in what they will contain, it could be anything like free experience points to new skins for characters and weapons. It’s pretty fun and I hope more games implement this feature in the future.
And Multiplayer is back. You’ll be playing as both the human COG and the Locust horde with a new class based system. Finally the COG can heal each other and have special access to weapons. Unfortunately, this isn’t the end all Gears of War multiplayer. The game only ships with four maps and four game modes. This is disappointing; they also took out executions and “Down but not out” features. I suppose it’s to speed up the sometimes dragging multiplayer gameplay of the previous Gears of War games but it’s sorely missed.