The game needs to be short because it has lots of personality. How long has it been since you’ve enjoyed a game on a console that has this much personality? I’m betting it hasn’t been since at least last generation. The conversations between the characters are short and funny. Every section of the game has its brand of humor and its own jokes. And that’s the thing. The jokes are short and the levels are short. But because of the brevity of the game you feel compelled to keep playing. Lollipop Chainsaw was designed to be an arcade style game from the beginning. It was made so that you played through the game and enjoyed the story. And the story was amazing it was as Angry Joe put it “Like a tiny delectable cupcake.” Lollipop Chainsaw is a game that is as much fun to play as any old school classic game.

After the story you go on and try to beta your high score and unlock a ton of unlockables. You know the drill new costumes, concept art, new music tracks etc. But here’s the thing the only reason any of this works is because the gameplay is just so much fun and just so addicting. There are enough combos to where fighting hordes of zombies can be strategic without being overwhelming. Ideally you want to startle as many zombies as possible and beat them all in one fell swipe via Sparkle Hunting mode. That gives you the most coins and the highest score but sometimes you can just be so overwhelmed by the zombie horde that you need to chop down some enemies. Finally, you have to factor in how your overall time fits into this. All this thought needs to be put into a stage to beat the high scores, but also you don’t have to put this much thought into the game. You can beat the game consistently by spamming the “Y” button over and over again. You won’t get a pretty score but it’ll get you to the next stage and you can just keep coming back and repeating stages as many times as you want to. And that’s something that Lollipop Chainsaw gives me that most games today just don’t let me have.