Rayman Origins is the latest in the long-running platforming series published by Ubisoft, and developed by their internal Montpellier studio. It’s also the first game to make use of the UbiArt Framework, a graphics engine that takes a lot of the technical aspects out of creating games with hand-drawn elements. With other engines, artists have to factor in movement and scaling to keep their images from being distorted. UbiArt Framework makes a lot of these factors moot as it handles them automagically, giving artists a chance to focus simply on creating great art, and then allowing them to animate the pieces by manipulating the individual object’s silhouette. The result is a truly gorgeous 2D platformer that may well be the crown jewel of the genre’s recent renaissance.
Rayman‘s gameplay is pure 2D platforming. It’s all about precision jumping and fancy footwork, navigating harmful obstacles and a myriad of colorful and offbeat baddies. All the while you’re collecting coins, or rather in this case sleepy little balls of light called “Lums.” Along the way you’ll cross a sea of punch, explore a mountain temple, and enlist the help of a flower king. Oh, but just so you know,